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Visualization for ammo
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parent
ed6e659d23
commit
07ab64a0bf
12 changed files with 252 additions and 102 deletions
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@ -81,8 +81,10 @@ public partial class GameManager : Node2D
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if (_inventoryManager != null && _hud != null)
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{
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_inventoryManager.ItemAdded += (item, currentAmount) => _hud.AddInventoryItem(item, currentAmount);
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_inventoryManager.ItemRemoved += (item, currentAmount) => _hud.RemoveInventoryItem(item, currentAmount);
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//_inventoryManager.ItemAdded += (item, currentAmount) => _hud.AddInventoryItem(item, currentAmount);
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//_inventoryManager.ItemRemoved += (item, currentAmount) => _hud.RemoveInventoryItem(item, currentAmount);
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_inventoryManager.WeaponEquip += key => _hud.EquipWeapon(key);
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}
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PlayerRespawned += OnPlayerRespawned;
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180
Scripts/Hud.cs
180
Scripts/Hud.cs
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@ -16,6 +16,9 @@ public partial class Hud : CanvasLayer
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[Export]
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public PackedScene SelectorScene { get; set; }
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[Export]
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public PackedScene WeaponContainerTemplate { get; private set; }
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[Export]
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private Node2D _selector;
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@ -45,7 +48,7 @@ public partial class Hud : CanvasLayer
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[Export]
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public Control DebugMenuHolder { get; set; }
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private Dictionary<string, HudItem> _items = new();
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private Dictionary<string, WeaponAmmoCounter> _items = new();
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private PauseMenu _pauseMenu;
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@ -128,63 +131,49 @@ public partial class Hud : CanvasLayer
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if (!_items.TryGetValue(item.ItemKey, out var item1))
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{
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var hbox = new HBoxContainer();
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_itemsContainer.AddChild(hbox);
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var instance = new TextureRect();
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instance.Texture = item.InventorySprite;
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instance.StretchMode = TextureRect.StretchModeEnum.Keep;
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// change transform size?
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var instance = WeaponContainerTemplate.Instantiate<WeaponAmmoCounter>();
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//var instance = item.HudItemScene.Instantiate<TextureRect>();
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//_in.CallDeferred("add_child", instance);
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hbox.AddChild(instance);
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var hudItem = new HudItem()
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{
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Item = item,
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Container = hbox,
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//Amount = currentAmount
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};
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_itemsContainer.CallDeferred("add_child", instance);
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if (item.UiType == UiItemType.IconText)
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{
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var label = new Label();
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label.Text = currentAmount.ToString();
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// if (item.Item == ItemTypes.Weapon && item.WeaponData != null)
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// {
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// // Show ammo instead of item count
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// var ammoItem = _items.GetValueOrDefault(item.WeaponData.AmmoKey);
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//
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// if (ammoItem != null)
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// {
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// label.Text = "0";
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// }
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// else
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// {
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// label.Text = ammoItem.
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// }
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//
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// }
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// else
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// {
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// label.Text = currentAmount.ToString();
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// }
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// var hbox = new HBoxContainer();
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// _itemsContainer.AddChild(hbox);
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//
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// var instance = new TextureRect();
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// instance.Texture = item.InventorySprite;
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// instance.StretchMode = TextureRect.StretchModeEnum.Keep;
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// hbox.AddChild(instance);
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label.LabelSettings = _labelSettings;
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hbox.AddChild(label);
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hudItem.Label = label;
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}
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// var hudItem = new HudItem()
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// {
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// Item = item,
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// Container = hbox,
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// //Amount = currentAmount
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// };
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_items.Add(item.ItemKey, hudItem);
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// if (item.UiType == UiItemType.IconText)
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// {
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// var label = new Label();
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// label.Text = currentAmount.ToString();
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//
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//
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// label.LabelSettings = _labelSettings;
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// hbox.AddChild(label);
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//
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// hudItem.Label = label;
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// }
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_items.Add(item.ItemKey, instance);
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instance.Init(item);
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}
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else
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{
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if (item.UiType == UiItemType.IconText && item1.Label != null)
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{
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item1.Label.Text = currentAmount.ToString();
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}
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// nothing
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// if (item.UiType == UiItemType.IconText && item1.Label != null)
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// {
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// item1.Label.Text = currentAmount.ToString();
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// }
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}
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// TextureRect texture = new TextureRect();
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@ -244,38 +233,38 @@ public partial class Hud : CanvasLayer
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}
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}
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public void RemoveInventoryItem(string itemKey, int currentAmount)
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{
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if (_items.TryGetValue(itemKey, out var itm))
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{
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if (currentAmount <= 0)
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{
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itm.Container.QueueFree();
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_items.Remove(itemKey);
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}
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else
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{
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if (itm.Item.UiType == UiItemType.IconText)
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{
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itm.Label.Text = currentAmount.ToString();
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}
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}
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}
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else
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{
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GD.Print($"Tried to remove item {itemKey} but it was not found");
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}
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// var containerItem = _items.FirstOrDefault(x => x.Item == item);
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// if (containerItem == null)
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// {
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// GD.Print($"Tried to remove item {item.ItemName} but it was not found");
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// return;
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// }
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//
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// containerItem.Container.QueueFree();
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}
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// public void RemoveInventoryItem(string itemKey, int currentAmount)
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// {
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// if (_items.TryGetValue(itemKey, out var itm))
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// {
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// if (currentAmount <= 0)
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// {
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// itm.Container.QueueFree();
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// _items.Remove(itemKey);
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// }
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// else
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// {
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// if (itm.Item.UiType == UiItemType.IconText)
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// {
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// itm.Label.Text = currentAmount.ToString();
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// }
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// }
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// }
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// else
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// {
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// GD.Print($"Tried to remove item {itemKey} but it was not found");
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// }
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//
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// // var containerItem = _items.FirstOrDefault(x => x.Item == item);
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// // if (containerItem == null)
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// // {
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// // GD.Print($"Tried to remove item {item.ItemName} but it was not found");
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// // return;
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// // }
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// //
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// // containerItem.Container.QueueFree();
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//
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// }
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private void SpawnDebugMenu()
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{
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@ -309,4 +298,29 @@ public partial class Hud : CanvasLayer
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//public int Amount { get; set; }
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}
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public void EquipWeapon(string itemKey)
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{
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if (_items.TryGetValue(itemKey, out var localItem))
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{
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// It's already in the hud, abort
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GD.Print($"Item with key {itemKey} is already in hud, aborting.");
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return;
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}
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if (!InventoryManager.Instance.TryGetItem(itemKey, out var item))
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{
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GD.Print($"Item with key {itemKey} not found in inventory when equipping in hud.");
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return;
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}
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// Clear all items
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foreach (var hudItem in _items)
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{
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hudItem.Value.QueueFree();
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}
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_items.Clear();
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AddInventoryItem(item.Item, item.Count);
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}
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}
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@ -25,6 +25,12 @@ public partial class InventoryManager : Node2D
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[Signal]
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public delegate void ItemUsedEventHandler(LootItem itemKey, int totalCount);
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[Signal]
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public delegate void TotalAmmoChangedEventHandler(StringName ammoKey, int count);
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[Signal]
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public delegate void LoadedAmmoChangedEventHandler(StringName weaponKey, int count);
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public override void _Ready()
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{
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@ -36,6 +42,11 @@ public partial class InventoryManager : Node2D
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{
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}
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public bool TryGetItem(string key, out ItemContainer item)
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{
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return _itemsDict.TryGetValue(key, out item);
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}
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public bool HasItems(List<string> itemKeys)
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{
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return itemKeys.Aggregate(false, (current, item) => current || GetItemCount(item) > 0);
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@ -59,8 +70,13 @@ public partial class InventoryManager : Node2D
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_itemsDict.Remove(itemKey);
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}
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EmitSignal(nameof(ItemRemoved), itemKey, itm.Count);
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EmitSignal(SignalName.ItemRemoved, itemKey, itm.Count);
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if (itm.Item.Item is ItemTypes.Ammo)
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{
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EmitSignal(SignalName.TotalAmmoChanged, itemKey, itm.Count);
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}
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return removed;
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}
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@ -78,7 +94,7 @@ public partial class InventoryManager : Node2D
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});
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GD.Print($"Added new ({item.ItemKey}) {item.Item} x{item.Amount}");
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EmitSignal(nameof(ItemAdded), item, item.Amount);
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EmitSignal(SignalName.ItemAdded, item, item.Amount);
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}
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else
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{
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@ -97,7 +113,7 @@ public partial class InventoryManager : Node2D
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return false;
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}
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}
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EmitSignal(nameof(ItemAdded), item, itm.Count);
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EmitSignal(SignalName.ItemAdded, item, itm.Count);
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}
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return true;
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@ -141,6 +157,11 @@ public partial class InventoryManager : Node2D
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return true;
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}
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public void NotifyLoadedAmmoChange(string weaponDataItemKey, int loadedAmmo)
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{
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EmitSignal(SignalName.LoadedAmmoChanged, weaponDataItemKey, loadedAmmo);
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}
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}
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public class ItemContainer
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51
Scripts/UI/WeaponAmmoCounter.cs
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51
Scripts/UI/WeaponAmmoCounter.cs
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@ -0,0 +1,51 @@
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using Cirno.Scripts.Resources;
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using Godot;
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namespace Cirno.Scripts.UI;
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public partial class WeaponAmmoCounter : Control
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{
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public LootItem Item { get; private set; }
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[Export]
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public TextureRect Icon { get; private set; }
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[Export]
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public TextureRect AmmoIcon { get; private set; }
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[Export]
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public Label TotalAmmoLabel { get; private set; }
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[Export]
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public Label LoadedAmmoLabel { get; private set; }
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public void Init(LootItem item)
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{
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Item = item;
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InventoryManager.Instance.LoadedAmmoChanged += (weaponKey, count) =>
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{
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if (weaponKey != Item.WeaponData.ItemKey) return;
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LoadedAmmoLabel.Text = count.ToString();
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};
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if (string.IsNullOrWhiteSpace(item.WeaponData.AmmoKey))
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{
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TotalAmmoLabel.Hide();
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AmmoIcon.Hide();
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return;
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}
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UpdateCounter();
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// Register this only if there's ammo
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InventoryManager.Instance.TotalAmmoChanged += (ammoKey, count) =>
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{
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if (ammoKey != Item.WeaponData.AmmoKey) return;
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TotalAmmoLabel.Text = count.ToString();
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};
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}
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private void UpdateCounter()
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{
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TotalAmmoLabel.Text = InventoryManager.Instance.GetItemCount(Item.WeaponData.AmmoKey).ToString();
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}
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}
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1
Scripts/UI/WeaponAmmoCounter.cs.uid
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1
Scripts/UI/WeaponAmmoCounter.cs.uid
Normal file
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@ -0,0 +1 @@
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uid://chqjrv7wqk6ej
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@ -19,7 +19,16 @@ public partial class Weapon : Node2D
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public int Ammo { get; set; } = 0;
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public int LoadedAmmo { get; private set; }
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private int _loadedAmmo;
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public int LoadedAmmo
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{
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get => _loadedAmmo;
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private set
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{
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_loadedAmmo = value;
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_inventoryManager?.NotifyLoadedAmmoChange(WeaponData?.ItemKey, _loadedAmmo);
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}
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}
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public Vector2 ShootDirection { get; set; } = Vector2.Zero;
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@ -61,7 +70,7 @@ public partial class Weapon : Node2D
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{
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// if (_inventoryManager.GetItemCount(WeaponData.AmmoKey) <= 0) return;
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var ammoToLoad = _inventoryManager.RemoveItem(WeaponData.AmmoKey, WeaponData.BulletCapacity);
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if (ammoToLoad > 0)
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{
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LoadedAmmo = ammoToLoad;
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@ -127,7 +136,13 @@ public partial class Weapon : Node2D
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}
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LoadedAmmo -= 1;
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//_inventoryManager.NotifyLoadedAmmoChange(WeaponData.ItemKey, LoadedAmmo);
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// if (!string.IsNullOrWhiteSpace(WeaponData?.AmmoKey))
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// {
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// // Notify hud to decrease weapon
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//
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// }
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_cooldownTimer.Start(WeaponData.RateOfFire);
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_cooldownTimer.Start(WeaponData?.RateOfFire ?? 0);
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}
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}
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