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Weapon switching
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10 changed files with 49 additions and 17 deletions
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@ -9,7 +9,7 @@ namespace Cirno.Scripts.Components.Actors;
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public partial class PlayerWeaponProvider : Node2D
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{
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[Export] public PackedScene WeaponTemplate { get; private set; }
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public Array<Weapon> EquippedWeapons { get; set; } = new Array<Weapon>();
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public Array<Weapon> EquippedWeapons { get; set; } = [];
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public int CurrentWeaponIndex { get; set; } = 0;
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private InventoryManager _inventoryManager;
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