This commit is contained in:
Marco 2025-03-13 16:59:16 +01:00
commit 036a36a80f
6 changed files with 42 additions and 18 deletions

View file

@ -199,12 +199,11 @@ offset_right = 305.0
offset_bottom = 153.0
mouse_filter = 2
theme_override_fonts/font = ExtResource("6_sk1eq")
current_tab = 4
current_tab = 0
script = ExtResource("11_7pulb")
metadata/_edit_group_ = true
[node name="Weapons" type="ItemList" parent="InventoryMenu"]
visible = false
layout_mode = 2
theme = ExtResource("9_sx5r0")
theme_override_styles/panel = ExtResource("10_f3h51")
@ -252,6 +251,7 @@ ItemsFilter = Array[int]([0, 1, 2, 13, 10, 11, 12])
metadata/_tab_index = 3
[node name="Status" type="PanelContainer" parent="InventoryMenu"]
visible = false
layout_mode = 2
metadata/_tab_index = 4

File diff suppressed because one or more lines are too long

View file

@ -119,17 +119,17 @@ public partial class Active : PlayerStateBase
var rightStickInput = _inputProvider.GetAimInput().Normalized();
// Update Facing Direction
if (!_isStrafing)
{
// if (!_isStrafing)
// {
if (rightStickInput.Length() > 0.1f) // If the right stick is moved
{
FacingDirection = rightStickInput.Normalized();
FacingDirection = rightStickInput;
}
else if (_movementDirection != Vector2.Zero) // Fall back to movement direction
{
FacingDirection = _movementDirection;
}
}
// }
_animationProvider.SetAnimation(MainObject.Velocity);

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Tilesets/factory.aseprite (Stored with Git LFS)

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Tilesets/factory.png (Stored with Git LFS)

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@ -1,4 +1,4 @@
[gd_resource type="TileSet" load_steps=54 format=3 uid="uid://6k28roiljylj"]
[gd_resource type="TileSet" load_steps=56 format=3 uid="uid://6k28roiljylj"]
[ext_resource type="Texture2D" uid="uid://tphqodqyere1" path="res://Tilesets/factory.png" id="1_70kxh"]
[ext_resource type="PackedScene" uid="uid://bj28qiai2x2ar" path="res://Scenes/Props/Barrel.tscn" id="2_cxg4b"]
@ -57,12 +57,24 @@ polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_gqjv8"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_u4jco"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_ttooi"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_hupu0"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
@ -1105,6 +1117,10 @@ texture = ExtResource("1_70kxh")
5:15/0/terrains_peering_bit/left_side = 3
5:15/0/terrains_peering_bit/top_side = 3
5:15/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_dwwsu")
13:7/0 = 0
13:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ttooi")
12:7/0 = 0
12:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_gqjv8")
[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_qg3vu"]
resource_name = "Props"