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Mapping
This commit is contained in:
parent
7b6a43455d
commit
036a36a80f
6 changed files with 42 additions and 18 deletions
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@ -199,12 +199,11 @@ offset_right = 305.0
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offset_bottom = 153.0
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offset_bottom = 153.0
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mouse_filter = 2
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mouse_filter = 2
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theme_override_fonts/font = ExtResource("6_sk1eq")
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theme_override_fonts/font = ExtResource("6_sk1eq")
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current_tab = 4
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current_tab = 0
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script = ExtResource("11_7pulb")
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script = ExtResource("11_7pulb")
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metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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[node name="Weapons" type="ItemList" parent="InventoryMenu"]
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[node name="Weapons" type="ItemList" parent="InventoryMenu"]
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visible = false
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layout_mode = 2
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layout_mode = 2
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theme = ExtResource("9_sx5r0")
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theme = ExtResource("9_sx5r0")
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theme_override_styles/panel = ExtResource("10_f3h51")
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theme_override_styles/panel = ExtResource("10_f3h51")
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@ -252,6 +251,7 @@ ItemsFilter = Array[int]([0, 1, 2, 13, 10, 11, 12])
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metadata/_tab_index = 3
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metadata/_tab_index = 3
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[node name="Status" type="PanelContainer" parent="InventoryMenu"]
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[node name="Status" type="PanelContainer" parent="InventoryMenu"]
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visible = false
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layout_mode = 2
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layout_mode = 2
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metadata/_tab_index = 4
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metadata/_tab_index = 4
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File diff suppressed because one or more lines are too long
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@ -119,17 +119,17 @@ public partial class Active : PlayerStateBase
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var rightStickInput = _inputProvider.GetAimInput().Normalized();
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var rightStickInput = _inputProvider.GetAimInput().Normalized();
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// Update Facing Direction
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// Update Facing Direction
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if (!_isStrafing)
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// if (!_isStrafing)
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{
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// {
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if (rightStickInput.Length() > 0.1f) // If the right stick is moved
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if (rightStickInput.Length() > 0.1f) // If the right stick is moved
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{
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{
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FacingDirection = rightStickInput.Normalized();
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FacingDirection = rightStickInput;
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}
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}
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else if (_movementDirection != Vector2.Zero) // Fall back to movement direction
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else if (_movementDirection != Vector2.Zero) // Fall back to movement direction
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{
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{
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FacingDirection = _movementDirection;
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FacingDirection = _movementDirection;
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}
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}
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}
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// }
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_animationProvider.SetAnimation(MainObject.Velocity);
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_animationProvider.SetAnimation(MainObject.Velocity);
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BIN
Tilesets/factory.aseprite
(Stored with Git LFS)
BIN
Tilesets/factory.aseprite
(Stored with Git LFS)
Binary file not shown.
BIN
Tilesets/factory.png
(Stored with Git LFS)
BIN
Tilesets/factory.png
(Stored with Git LFS)
Binary file not shown.
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@ -1,4 +1,4 @@
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[gd_resource type="TileSet" load_steps=54 format=3 uid="uid://6k28roiljylj"]
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[gd_resource type="TileSet" load_steps=56 format=3 uid="uid://6k28roiljylj"]
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[ext_resource type="Texture2D" uid="uid://tphqodqyere1" path="res://Tilesets/factory.png" id="1_70kxh"]
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[ext_resource type="Texture2D" uid="uid://tphqodqyere1" path="res://Tilesets/factory.png" id="1_70kxh"]
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[ext_resource type="PackedScene" uid="uid://bj28qiai2x2ar" path="res://Scenes/Props/Barrel.tscn" id="2_cxg4b"]
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[ext_resource type="PackedScene" uid="uid://bj28qiai2x2ar" path="res://Scenes/Props/Barrel.tscn" id="2_cxg4b"]
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@ -57,12 +57,24 @@ polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
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outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
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outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
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agent_radius = 0.0
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agent_radius = 0.0
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_gqjv8"]
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vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
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outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
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agent_radius = 0.0
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_u4jco"]
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_u4jco"]
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vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
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vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
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outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
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outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
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agent_radius = 0.0
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agent_radius = 0.0
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_ttooi"]
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vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
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outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
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agent_radius = 0.0
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_hupu0"]
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_hupu0"]
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vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
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vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
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@ -1105,6 +1117,10 @@ texture = ExtResource("1_70kxh")
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5:15/0/terrains_peering_bit/left_side = 3
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5:15/0/terrains_peering_bit/left_side = 3
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5:15/0/terrains_peering_bit/top_side = 3
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5:15/0/terrains_peering_bit/top_side = 3
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5:15/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_dwwsu")
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5:15/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_dwwsu")
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13:7/0 = 0
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13:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ttooi")
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12:7/0 = 0
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12:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_gqjv8")
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[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_qg3vu"]
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[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_qg3vu"]
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resource_name = "Props"
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resource_name = "Props"
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