Solid walls

This commit is contained in:
Marco 2025-04-28 14:58:41 +02:00
commit 0322748d86
9 changed files with 94 additions and 52 deletions

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@ -8,6 +8,7 @@ using Cirno.Scripts.Misc;
using Cirno.Scripts.Resources;
using Godot.Collections;
using Cirno.Scripts.Utils;
using Environment = Godot.Environment;
public partial class GameManager : Node2D
{
@ -72,7 +73,7 @@ public partial class GameManager : Node2D
public override void _Ready()
{
Instance = this;
RenderingServer.SetDefaultClearColor(Colors.Black);
GlobalState.Session.LevelNumber = MapResource.LevelId;
GlobalState.Instance.ResizeCursor();