Enemy debris

This commit is contained in:
Marco 2025-08-05 16:24:21 +02:00
commit 0293291315
19 changed files with 175 additions and 27 deletions

View file

@ -1,4 +1,5 @@
using Cirno.Scripts.Enums;
using Cirno.Scripts.Actors;
using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy._3D;
@ -15,5 +16,15 @@ public partial class Dead : EnemyStateBase3D
// player detection
// damage receiver will be a module
MainObject.Hide();
if (Storage.EnemyData.DebrisScene is not null)
{
var debris = Storage.EnemyData.DebrisScene.Instantiate<DeathDebris3D>();
MainObject.GetParent().AddChild(debris);
debris.GlobalPosition = MainObject.GlobalPosition;
debris.Init(Storage.EnemyData);
}
MainObject.QueueFree();
}
}