mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-10 07:25:54 +00:00
Remade resource script system
This commit is contained in:
parent
4261009c33
commit
029128c8b8
17 changed files with 576 additions and 386 deletions
|
|
@ -1,6 +1,7 @@
|
|||
using Godot;
|
||||
using System.Collections.Generic;
|
||||
using Cirno.Scripts.Actors;
|
||||
using Cirno.Scripts.AttackPatterns;
|
||||
using Godot.Collections;
|
||||
|
||||
namespace Cirno.Scripts.Resources;
|
||||
|
|
@ -9,34 +10,47 @@ namespace Cirno.Scripts.Resources;
|
|||
public partial class PatternGroup : AttackPattern
|
||||
{
|
||||
[Export] private Array<AttackPattern> patterns;
|
||||
private int currentPatternIndex = 0;
|
||||
|
||||
public override void Start(Node2D parent)
|
||||
|
||||
public override IPatternMachine MakeMachine(Node2D parent)
|
||||
{
|
||||
Parent = parent;
|
||||
currentPatternIndex = 0;
|
||||
patterns[currentPatternIndex].Start(parent);
|
||||
return new PatternGroupMachine(this, parent);
|
||||
}
|
||||
|
||||
public override void UpdatePattern(double delta)
|
||||
public class PatternGroupMachine(PatternGroup pattern, Node2D parent) : IPatternMachine
|
||||
{
|
||||
if (currentPatternIndex < patterns.Count)
|
||||
public Node2D Parent => parent;
|
||||
private int currentPatternIndex = 0;
|
||||
|
||||
IPatternMachine _patternMachine;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
patterns[currentPatternIndex].UpdatePattern(delta);
|
||||
currentPatternIndex = 0;
|
||||
_patternMachine = pattern.patterns[currentPatternIndex].MakeMachine(parent);
|
||||
_patternMachine.Start();
|
||||
}
|
||||
|
||||
if (!patterns[currentPatternIndex].WaitForCompletion || patterns[currentPatternIndex].IsComplete())
|
||||
public void UpdatePattern(double delta)
|
||||
{
|
||||
if (currentPatternIndex < pattern.patterns.Count)
|
||||
{
|
||||
currentPatternIndex++;
|
||||
if (currentPatternIndex < patterns.Count)
|
||||
_patternMachine.UpdatePattern(delta);
|
||||
|
||||
if (!pattern.patterns[currentPatternIndex].WaitForCompletion || _patternMachine.IsComplete())
|
||||
{
|
||||
patterns[currentPatternIndex].Start(Parent);
|
||||
currentPatternIndex++;
|
||||
if (currentPatternIndex < pattern.patterns.Count)
|
||||
{
|
||||
_patternMachine.Start();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsComplete()
|
||||
{
|
||||
return currentPatternIndex >= patterns.Count;
|
||||
public bool IsComplete()
|
||||
{
|
||||
return currentPatternIndex >= pattern.patterns.Count;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue