Remade resource script system

This commit is contained in:
MaddoScientisto 2025-03-15 17:17:30 +01:00
commit 029128c8b8
17 changed files with 576 additions and 386 deletions

View file

@ -1,4 +1,5 @@
using System.Linq;
using Cirno.Scripts.AttackPatterns;
using Godot;
using Godot.Collections;
@ -9,33 +10,43 @@ public partial class BulletScript : Resource
{
[Export]
public Array<AttackPattern> Patterns { get; private set; }
private Node2D _parent;
private int _currentPatternIndex = 0;
private double _patternTimer;
private AttackPattern CurrentPattern => Patterns[_currentPatternIndex];
public void Start(Node2D parent)
public BulletScriptMachine Make(Node2D parent)
{
_parent = parent;
if (Patterns.Count == 0) return;
_currentPatternIndex = 0;
CurrentPattern.Start(parent);
return new BulletScriptMachine(parent, Patterns);
}
public void UpdatePhase(double delta)
public class BulletScriptMachine(Node2D parent, Array<AttackPattern> patterns)
{
_patternTimer += delta;
CurrentPattern.UpdatePattern(delta);
private int _currentPatternIndex = 0;
//private double _patternTimer;
private AttackPattern CurrentPattern => patterns[_currentPatternIndex];
if (!CurrentPattern.WaitForCompletion || CurrentPattern.IsComplete())
private IPatternMachine _currentPatternMachine;
public void Start()
{
_currentPatternIndex = (_currentPatternIndex + 1) % Patterns.Count;
CurrentPattern.Start(_parent);
if (patterns.Count == 0) return;
_currentPatternIndex = 0;
_currentPatternMachine = CurrentPattern.MakeMachine(parent);
_currentPatternMachine.Start();
}
public void UpdatePhase(double delta)
{
//_patternTimer += delta;
_currentPatternMachine.UpdatePattern(delta);
//CurrentPattern.UpdatePattern(delta);
if (!CurrentPattern.WaitForCompletion || _currentPatternMachine.IsComplete())
{
_currentPatternIndex = (_currentPatternIndex + 1) % patterns.Count;
_currentPatternMachine = CurrentPattern.MakeMachine(parent);
_currentPatternMachine.Start();
}
}
}
}