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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Remade resource script system
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parent
4261009c33
commit
029128c8b8
17 changed files with 576 additions and 386 deletions
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@ -1,4 +1,5 @@
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using System.Linq;
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using Cirno.Scripts.AttackPatterns;
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using Godot;
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using Godot.Collections;
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@ -9,33 +10,43 @@ public partial class BulletScript : Resource
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{
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[Export]
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public Array<AttackPattern> Patterns { get; private set; }
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private Node2D _parent;
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private int _currentPatternIndex = 0;
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private double _patternTimer;
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private AttackPattern CurrentPattern => Patterns[_currentPatternIndex];
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public void Start(Node2D parent)
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public BulletScriptMachine Make(Node2D parent)
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{
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_parent = parent;
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if (Patterns.Count == 0) return;
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_currentPatternIndex = 0;
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CurrentPattern.Start(parent);
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return new BulletScriptMachine(parent, Patterns);
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}
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public void UpdatePhase(double delta)
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public class BulletScriptMachine(Node2D parent, Array<AttackPattern> patterns)
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{
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_patternTimer += delta;
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CurrentPattern.UpdatePattern(delta);
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private int _currentPatternIndex = 0;
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//private double _patternTimer;
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private AttackPattern CurrentPattern => patterns[_currentPatternIndex];
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if (!CurrentPattern.WaitForCompletion || CurrentPattern.IsComplete())
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private IPatternMachine _currentPatternMachine;
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public void Start()
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{
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_currentPatternIndex = (_currentPatternIndex + 1) % Patterns.Count;
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CurrentPattern.Start(_parent);
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if (patterns.Count == 0) return;
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_currentPatternIndex = 0;
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_currentPatternMachine = CurrentPattern.MakeMachine(parent);
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_currentPatternMachine.Start();
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}
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public void UpdatePhase(double delta)
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{
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//_patternTimer += delta;
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_currentPatternMachine.UpdatePattern(delta);
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//CurrentPattern.UpdatePattern(delta);
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if (!CurrentPattern.WaitForCompletion || _currentPatternMachine.IsComplete())
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{
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_currentPatternIndex = (_currentPatternIndex + 1) % patterns.Count;
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_currentPatternMachine = CurrentPattern.MakeMachine(parent);
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_currentPatternMachine.Start();
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}
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}
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}
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}
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