Remade resource script system

This commit is contained in:
MaddoScientisto 2025-03-15 17:17:30 +01:00
commit 029128c8b8
17 changed files with 576 additions and 386 deletions

View file

@ -19,34 +19,42 @@ public partial class TargetedPattern : AttackPattern
[Export] private BulletOwner owner = BulletOwner.Enemy;
[Export] private BulletCreationModifier modifier;
private double timer;
private double burstTimer;
private BulletSpawner spawner;
//private Node2D player;
public override void Start(Node2D parent)
public override IPatternMachine MakeMachine(Node2D parent)
{
Parent = parent;
timer = 0;
burstTimer = 0;
spawner = Parent.GetNode<BulletSpawner>("BulletSpawner");
return new TargetedPatternMachine(this, parent);
}
public override void UpdatePattern(double delta)
public class TargetedPatternMachine(TargetedPattern pattern, Node2D parent) : IPatternMachine
{
timer += delta;
burstTimer += delta;
if (timer < duration && burstTimer >= burstInterval && GameManager.Instance.PlayerPosition.HasValue)
public Node2D Parent => parent;
private double timer;
private double burstTimer;
private BulletSpawner spawner;
//private Node2D player;
public void Start()
{
spawner.SpawnTargetedBullet(Parent.GlobalPosition, GameManager.Instance.PlayerPosition.Value, bulletSpeed, owner, BulletScene, bulletsPerShot, spread, modifier);
timer = 0;
burstTimer = 0;
spawner = Parent.GetNode<BulletSpawner>("BulletSpawner");
}
public void UpdatePattern(double delta)
{
timer += delta;
burstTimer += delta;
if (timer < pattern.duration && burstTimer >= pattern.burstInterval && GameManager.Instance.PlayerPosition.HasValue)
{
spawner.SpawnTargetedBullet(Parent.GlobalPosition, GameManager.Instance.PlayerPosition.Value, pattern.bulletSpeed, pattern.owner, pattern.BulletScene, pattern.bulletsPerShot, pattern.spread, pattern.modifier);
burstTimer = 0;
}
}
public bool IsComplete()
{
return timer >= pattern.duration;
}
}
public override bool IsComplete()
{
return timer >= duration;
}
}