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Remade resource script system
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parent
4261009c33
commit
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17 changed files with 576 additions and 386 deletions
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@ -19,34 +19,42 @@ public partial class TargetedPattern : AttackPattern
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[Export] private BulletOwner owner = BulletOwner.Enemy;
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[Export] private BulletCreationModifier modifier;
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private double timer;
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private double burstTimer;
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private BulletSpawner spawner;
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//private Node2D player;
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public override void Start(Node2D parent)
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public override IPatternMachine MakeMachine(Node2D parent)
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{
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Parent = parent;
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timer = 0;
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burstTimer = 0;
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spawner = Parent.GetNode<BulletSpawner>("BulletSpawner");
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return new TargetedPatternMachine(this, parent);
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}
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public override void UpdatePattern(double delta)
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public class TargetedPatternMachine(TargetedPattern pattern, Node2D parent) : IPatternMachine
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{
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timer += delta;
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burstTimer += delta;
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if (timer < duration && burstTimer >= burstInterval && GameManager.Instance.PlayerPosition.HasValue)
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public Node2D Parent => parent;
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private double timer;
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private double burstTimer;
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private BulletSpawner spawner;
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//private Node2D player;
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public void Start()
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{
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spawner.SpawnTargetedBullet(Parent.GlobalPosition, GameManager.Instance.PlayerPosition.Value, bulletSpeed, owner, BulletScene, bulletsPerShot, spread, modifier);
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timer = 0;
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burstTimer = 0;
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spawner = Parent.GetNode<BulletSpawner>("BulletSpawner");
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}
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public void UpdatePattern(double delta)
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{
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timer += delta;
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burstTimer += delta;
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if (timer < pattern.duration && burstTimer >= pattern.burstInterval && GameManager.Instance.PlayerPosition.HasValue)
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{
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spawner.SpawnTargetedBullet(Parent.GlobalPosition, GameManager.Instance.PlayerPosition.Value, pattern.bulletSpeed, pattern.owner, pattern.BulletScene, pattern.bulletsPerShot, pattern.spread, pattern.modifier);
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burstTimer = 0;
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}
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}
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public bool IsComplete()
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{
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return timer >= pattern.duration;
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}
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}
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public override bool IsComplete()
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{
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return timer >= duration;
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}
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}
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