Remade resource script system

This commit is contained in:
MaddoScientisto 2025-03-15 17:17:30 +01:00
commit 029128c8b8
17 changed files with 576 additions and 386 deletions

View file

@ -9,37 +9,47 @@ namespace Cirno.Scripts.AttackPatterns;
public partial class PatternTest : AttackPattern
{
[Export] public PackedScene BulletScene;
[Export] private float bulletSpeed = 5f;
[Export] private int bulletCount = 12;
[Export] private float duration = 3f;
[Export] private float burstInterval = 0.5f;
[Export] private BulletOwner owner = BulletOwner.Enemy;
private double timer;
private double burstTimer;
private BulletSpawner spawner;
public override void Start(Node2D parent)
[Export] public float bulletSpeed = 5f;
[Export] public int bulletCount = 12;
[Export] public float duration = 3f;
[Export] public float burstInterval = 0.5f;
[Export] public BulletOwner owner = BulletOwner.Enemy;
public override IPatternMachine MakeMachine(Node2D parent)
{
Parent = parent;
timer = 0;
burstTimer = 0;
spawner = Parent.GetNode<BulletSpawner>("BulletSpawner");
return new PatternTestMachine(this, parent);
}
public override void UpdatePattern(double delta)
public class PatternTestMachine(PatternTest pattern, Node2D parent) : IPatternMachine
{
timer += delta;
burstTimer += delta;
if (timer < duration && burstTimer >= burstInterval)
public Node2D Parent => parent;
private double timer;
private double burstTimer;
private BulletSpawner spawner;
public void Start()
{
spawner.SpawnBullet(Parent.GlobalPosition, Vector2.Right, bulletSpeed, owner, bulletCount, bulletScene: BulletScene);
timer = 0;
burstTimer = 0;
spawner = Parent.GetNode<BulletSpawner>("BulletSpawner");
}
public void UpdatePattern(double delta)
{
timer += delta;
burstTimer += delta;
if (timer < pattern.duration && burstTimer >= pattern.burstInterval)
{
spawner.SpawnBullet(Parent.GlobalPosition, Vector2.Right, pattern.bulletSpeed, pattern.owner, pattern.bulletCount, bulletScene: pattern.BulletScene);
burstTimer = 0;
}
}
public bool IsComplete()
{
return timer >= pattern.duration;
}
}
public override bool IsComplete()
{
return timer >= duration;
}
}