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Remade resource script system
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4261009c33
commit
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17 changed files with 576 additions and 386 deletions
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@ -9,37 +9,47 @@ namespace Cirno.Scripts.AttackPatterns;
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public partial class PatternTest : AttackPattern
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{
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[Export] public PackedScene BulletScene;
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[Export] private float bulletSpeed = 5f;
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[Export] private int bulletCount = 12;
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[Export] private float duration = 3f;
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[Export] private float burstInterval = 0.5f;
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[Export] private BulletOwner owner = BulletOwner.Enemy;
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private double timer;
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private double burstTimer;
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private BulletSpawner spawner;
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public override void Start(Node2D parent)
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[Export] public float bulletSpeed = 5f;
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[Export] public int bulletCount = 12;
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[Export] public float duration = 3f;
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[Export] public float burstInterval = 0.5f;
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[Export] public BulletOwner owner = BulletOwner.Enemy;
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public override IPatternMachine MakeMachine(Node2D parent)
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{
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Parent = parent;
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timer = 0;
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burstTimer = 0;
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spawner = Parent.GetNode<BulletSpawner>("BulletSpawner");
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return new PatternTestMachine(this, parent);
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}
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public override void UpdatePattern(double delta)
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public class PatternTestMachine(PatternTest pattern, Node2D parent) : IPatternMachine
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{
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timer += delta;
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burstTimer += delta;
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if (timer < duration && burstTimer >= burstInterval)
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public Node2D Parent => parent;
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private double timer;
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private double burstTimer;
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private BulletSpawner spawner;
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public void Start()
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{
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spawner.SpawnBullet(Parent.GlobalPosition, Vector2.Right, bulletSpeed, owner, bulletCount, bulletScene: BulletScene);
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timer = 0;
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burstTimer = 0;
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spawner = Parent.GetNode<BulletSpawner>("BulletSpawner");
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}
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public void UpdatePattern(double delta)
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{
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timer += delta;
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burstTimer += delta;
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if (timer < pattern.duration && burstTimer >= pattern.burstInterval)
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{
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spawner.SpawnBullet(Parent.GlobalPosition, Vector2.Right, pattern.bulletSpeed, pattern.owner, pattern.bulletCount, bulletScene: pattern.BulletScene);
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burstTimer = 0;
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}
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}
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public bool IsComplete()
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{
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return timer >= pattern.duration;
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}
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}
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public override bool IsComplete()
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{
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return timer >= duration;
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}
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}
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