Remade resource script system

This commit is contained in:
MaddoScientisto 2025-03-15 17:17:30 +01:00
commit 029128c8b8
17 changed files with 576 additions and 386 deletions

View file

@ -7,52 +7,66 @@ namespace Cirno.Scripts.AttackPatterns;
[GlobalClass]
public partial class MovementPattern : AttackPattern
{
[Export] private Vector2 relativeTargetPosition;
[Export] private float moveDuration = 2f;
[Export] private Tween.TransitionType transitionType = Tween.TransitionType.Linear;
[Export] private Tween.EaseType easeType = Tween.EaseType.InOut;
[Export] private AttackPattern shootingPattern;
[Export] public Vector2 relativeTargetPosition;
[Export] public float moveDuration = 2f;
[Export] public Tween.TransitionType transitionType = Tween.TransitionType.Linear;
[Export] public Tween.EaseType easeType = Tween.EaseType.InOut;
[Export] public AttackPattern shootingPattern;
private Tween tween;
private bool isComplete = false;
protected IScriptHost Boss;
public override void Start(Node2D parent)
public override IPatternMachine MakeMachine(Node2D parent)
{
if (parent is not IScriptHost boss)
return;
Boss = boss;
tween = parent.CreateTween();
isComplete = false;
Vector2 targetPosition = (Boss?.HomePosition ?? parent.GlobalPosition) + this.relativeTargetPosition;
tween.TweenProperty(Parent, "position", targetPosition, moveDuration)
.SetTrans(transitionType)
.SetEase(easeType)
.Finished += () => isComplete = true;
if (shootingPattern != null && !WaitForCompletion)
{
shootingPattern.Start(Parent);
}
return new MovementPatternMachine(this, parent);
}
public override void UpdatePattern(double delta)
public class MovementPatternMachine(MovementPattern pattern, Node2D parent) : IPatternMachine
{
if (shootingPattern != null && !WaitForCompletion)
{
shootingPattern.UpdatePattern(delta);
}
}
public Node2D Parent => parent;
public MovementPattern Pattern { get; } = pattern;
private IPatternMachine _machine;
public override bool IsComplete()
{
if (WaitForCompletion && shootingPattern != null)
return isComplete && shootingPattern.IsComplete();
return isComplete;
private Tween tween;
private bool isComplete = false;
protected IScriptHost Boss;
public void Start()
{
if (parent is not IScriptHost boss)
return;
Boss = boss;
tween = parent.CreateTween();
isComplete = false;
Vector2 targetPosition = (Boss?.HomePosition ?? parent.GlobalPosition) + Pattern.relativeTargetPosition;
tween.TweenProperty(Parent, "position", targetPosition, Pattern.moveDuration)
.SetTrans(Pattern.transitionType)
.SetEase(Pattern.easeType)
.Finished += () => isComplete = true;
if (Pattern.shootingPattern != null && !Pattern.WaitForCompletion)
{
_machine = Pattern.shootingPattern.MakeMachine(parent);
_machine.Start();
}
}
public void UpdatePattern(double delta)
{
if (_machine is not null && !Pattern.WaitForCompletion)
{
_machine.UpdatePattern(delta);
//shootingPattern.UpdatePattern(delta);
}
}
public bool IsComplete()
{
if (Pattern.WaitForCompletion && _machine is not null)
return isComplete && _machine.IsComplete();
return isComplete;
}
}
}