Updated func_godot

This commit is contained in:
MaddoScientisto 2025-12-28 22:53:18 +01:00
commit 01a852de9b
170 changed files with 1705 additions and 2296 deletions

View file

@ -6,23 +6,14 @@
script = ExtResource("1_04y3n")
classname = "Phong"
description = "Phong shading options for SolidClass geometry."
func_godot_internal = false
base_classes = Array[Resource]([])
class_properties = {
class_properties = Dictionary[String, Variant]({
"_phong": {
"Disabled": 0,
"Smooth shading": 1
},
"_phong_angle": 89.0
}
class_property_descriptions = {
})
class_property_descriptions = Dictionary[String, Variant]({
"_phong": ["Phong shading", 0],
"_phong_angle": "Phong smoothing angle"
}
auto_apply_to_matching_node_properties = false
meta_properties = {
"color": Color(0.8, 0.8, 0.8, 1),
"size": AABB(-8, -8, -8, 8, 8, 8)
}
node_class = ""
name_property = ""
})