Updated func_godot

This commit is contained in:
MaddoScientisto 2025-12-28 22:53:18 +01:00
commit 01a852de9b
170 changed files with 1705 additions and 2296 deletions

View file

@ -10,6 +10,7 @@ origin_type = 4
use_in_baked_light = false
shadow_casting_setting = 0
build_occlusion = true
render_layers = 2
collision_layer = 256
collision_mask = 2
script_class = ExtResource("3_7wro5")

View file

@ -4,6 +4,7 @@
[resource]
script = ExtResource("1_77qe7")
render_layers = 2
collision_layer = 512
collision_mask = 0
classname = "solid_bullet_permeable"

View file

@ -7,6 +7,7 @@
script = ExtResource("1_x7jaa")
spawn_type = 0
build_occlusion = true
render_layers = 2
collision_mask = 0
script_class = ExtResource("2_ypffe")
classname = "worldspawn"

View file

@ -7,6 +7,7 @@
script = ExtResource("1_7n2vi")
origin_type = 4
build_occlusion = true
render_layers = 2
collision_mask = 0
script_class = ExtResource("2_s7wnd")
classname = "solid_shadow"

View file

@ -6,6 +6,7 @@
[resource]
script = ExtResource("1_ig6cx")
spawn_type = 1
render_layers = 2
collision_mask = 0
script_class = ExtResource("2_n613u")
classname = "solid_transparent"

View file

@ -8,6 +8,7 @@
[resource]
script = ExtResource("1_iat24")
shadow_casting_setting = 0
render_layers = 2
collision_shape_type = 2
collision_mask = 0
script_class = ExtResource("4_idgeg")

View file

@ -10,6 +10,7 @@ script = ExtResource("3_wgfj6")
use_in_baked_light = false
shadow_casting_setting = 0
build_occlusion = true
render_layers = 2
collision_shape_type = 0
collision_layer = 0
collision_mask = 0