Basic weapon direction

This commit is contained in:
Marco 2025-05-06 15:07:22 +02:00
commit 0146de8ab5
4 changed files with 92 additions and 6 deletions

View file

@ -410,9 +410,18 @@ sprite_frames = ExtResource("14_p5rkw")
animation = &"idle"
autoplay = "idle"
[node name="WeaponProvider" type="Node2D" parent="."]
[node name="WeaponProvider" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule", "WeaponRightOffset", "WeaponLeftOffset")]
script = ExtResource("5_gp3hw")
StorageModule = NodePath("../Storage")
WeaponTemplate = ExtResource("6_8dcio")
WeaponRightOffset = NodePath("RightWeapon")
WeaponLeftOffset = NodePath("LeftWeapon")
[node name="RightWeapon" type="Marker2D" parent="WeaponProvider"]
position = Vector2(4, 3)
[node name="LeftWeapon" type="Marker2D" parent="WeaponProvider"]
position = Vector2(-14, 3)
[node name="AnimationProvider" type="Node2D" parent="." node_paths=PackedStringArray("_animatedSprite", "_shieldParticles")]
script = ExtResource("7_pmkfo")