Basic weapon direction

This commit is contained in:
Marco 2025-05-06 15:07:22 +02:00
commit 0146de8ab5
4 changed files with 92 additions and 6 deletions

View file

@ -410,9 +410,18 @@ sprite_frames = ExtResource("14_p5rkw")
animation = &"idle"
autoplay = "idle"
[node name="WeaponProvider" type="Node2D" parent="."]
[node name="WeaponProvider" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule", "WeaponRightOffset", "WeaponLeftOffset")]
script = ExtResource("5_gp3hw")
StorageModule = NodePath("../Storage")
WeaponTemplate = ExtResource("6_8dcio")
WeaponRightOffset = NodePath("RightWeapon")
WeaponLeftOffset = NodePath("LeftWeapon")
[node name="RightWeapon" type="Marker2D" parent="WeaponProvider"]
position = Vector2(4, 3)
[node name="LeftWeapon" type="Marker2D" parent="WeaponProvider"]
position = Vector2(-14, 3)
[node name="AnimationProvider" type="Node2D" parent="." node_paths=PackedStringArray("_animatedSprite", "_shieldParticles")]
script = ExtResource("7_pmkfo")

View file

@ -1,20 +1,26 @@
[gd_scene load_steps=3 format=3 uid="uid://crry0rgk7a8sm"]
[gd_scene load_steps=4 format=3 uid="uid://crry0rgk7a8sm"]
[ext_resource type="Script" uid="uid://2ji3nxqbq577" path="res://Scripts/Weapon.cs" id="1_f5iec"]
[ext_resource type="Script" uid="uid://dw7nwfbws3op4" path="res://Scripts/Weapons/WeaponSoundModule.cs" id="2_uwnyl"]
[ext_resource type="Texture2D" uid="uid://duwiasewxvcb5" path="res://Sprites/Items/Icicle_Gun.png" id="3_dbepg"]
[node name="Weapon" type="Sprite2D" node_paths=PackedStringArray("Muzzle")]
[node name="Weapon" type="Node2D" node_paths=PackedStringArray("Muzzle", "Pivot", "Sprite")]
script = ExtResource("1_f5iec")
Muzzle = NodePath("Muzzle")
Pivot = NodePath("Pivot")
Sprite = NodePath("Sprite2D")
[node name="Muzzle" type="Marker2D" parent="."]
[node name="Pivot" type="Marker2D" parent="."]
position = Vector2(-4.685, 3.52)
[node name="ShootTimer" type="Timer" parent="."]
one_shot = true
[node name="SoundModule" type="Node2D" parent="." node_paths=PackedStringArray("Weapon", "ShootSound", "ReloadSound", "EmptySound")]
script = ExtResource("2_uwnyl")
Weapon = NodePath("..")
Weapon = NodePath("")
ShootSound = NodePath("ShootSound")
ReloadSound = NodePath("ReloadSound")
EmptySound = NodePath("EmptySound")
@ -27,6 +33,9 @@ area_mask = 2
[node name="EmptySound" type="AudioStreamPlayer2D" parent="SoundModule"]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("3_dbepg")
[connection signal="Empty" from="." to="SoundModule" method="PlayEmptySound"]
[connection signal="Reloading" from="." to="SoundModule" method="PlayReloadSound"]
[connection signal="Shooting" from="." to="SoundModule" method="PlayShootSound"]