mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-22 19:43:55 +00:00
Resaved func_godot data
This commit is contained in:
parent
a10e9f850e
commit
006cfcacdd
52 changed files with 60 additions and 287 deletions
|
|
@ -1,6 +1,6 @@
|
|||
[gd_resource type="Resource" script_class="FuncGodotFGDPointClass" load_steps=4 format=3 uid="uid://ia1t5p4mhom3"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c83r7t467hm4m" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class.gd" id="1_28dln"]
|
||||
[ext_resource type="Script" uid="uid://cxsqwtsqd8w33" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class.gd" id="1_28dln"]
|
||||
[ext_resource type="Resource" uid="uid://bpiblsew5s5so" path="res://3D/TrenchBroom/EntityDefinitions/base/light_base.tres" id="1_xk42r"]
|
||||
[ext_resource type="Script" uid="uid://cpyxccm5gwv84" path="res://3D/TrenchBroom/EntityScripts/Lights/light_omni.gd" id="3_brt48"]
|
||||
|
||||
|
|
@ -8,10 +8,8 @@
|
|||
script = ExtResource("1_28dln")
|
||||
script_class = ExtResource("3_brt48")
|
||||
apply_rotation_on_map_build = false
|
||||
apply_scale_on_map_build = true
|
||||
classname = "light_omni"
|
||||
description = "OmniLight3D entity."
|
||||
func_godot_internal = false
|
||||
base_classes = Array[Resource]([ExtResource("1_xk42r")])
|
||||
class_properties = {
|
||||
"range": 320.0
|
||||
|
|
@ -19,7 +17,5 @@ class_properties = {
|
|||
class_property_descriptions = {
|
||||
"range": "The light's radius in Quake Units. The entity script converts this to Godot Units in the LightOmni script."
|
||||
}
|
||||
auto_apply_to_matching_node_properties = false
|
||||
meta_properties = {}
|
||||
node_class = "OmniLight3D"
|
||||
name_property = ""
|
||||
|
|
|
|||
|
|
@ -2,16 +2,14 @@
|
|||
|
||||
[ext_resource type="Resource" uid="uid://bpiblsew5s5so" path="res://3D/TrenchBroom/EntityDefinitions/base/light_base.tres" id="1_dnvj2"]
|
||||
[ext_resource type="PackedScene" uid="uid://cnnm5cqi1xfoc" path="res://3D/Scenes/Lights/OmniLight3DSpecial.tscn" id="2_dnvj2"]
|
||||
[ext_resource type="Script" uid="uid://c83r7t467hm4m" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class.gd" id="2_mtfeu"]
|
||||
[ext_resource type="Script" uid="uid://cxsqwtsqd8w33" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class.gd" id="2_mtfeu"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("2_mtfeu")
|
||||
scene_file = ExtResource("2_dnvj2")
|
||||
apply_rotation_on_map_build = false
|
||||
apply_scale_on_map_build = true
|
||||
classname = "light_special"
|
||||
description = "Special Light entity with two sub spot lights for shadows"
|
||||
func_godot_internal = false
|
||||
base_classes = Array[Resource]([ExtResource("1_dnvj2")])
|
||||
class_properties = {
|
||||
"range": 320.0
|
||||
|
|
@ -19,9 +17,7 @@ class_properties = {
|
|||
class_property_descriptions = {
|
||||
"range": "The light's radius in Quake Units. The entity script converts this to Godot Units in the LightOmni script."
|
||||
}
|
||||
auto_apply_to_matching_node_properties = false
|
||||
meta_properties = {
|
||||
"model": "{ \"path\": \"textures\\special/light.png\", \"scale\": 1 }"
|
||||
}
|
||||
node_class = "OmniLight3D"
|
||||
name_property = ""
|
||||
|
|
|
|||
|
|
@ -1,17 +1,14 @@
|
|||
[gd_resource type="Resource" script_class="FuncGodotFGDPointClass" load_steps=4 format=3 uid="uid://ctrecvowhcqx0"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c83r7t467hm4m" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class.gd" id="1_2vopw"]
|
||||
[ext_resource type="Script" uid="uid://cxsqwtsqd8w33" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class.gd" id="1_2vopw"]
|
||||
[ext_resource type="Resource" uid="uid://bpiblsew5s5so" path="res://3D/TrenchBroom/EntityDefinitions/base/light_base.tres" id="1_i5rgu"]
|
||||
[ext_resource type="Script" uid="uid://crjplbs250g75" path="res://3D/TrenchBroom/EntityScripts/Lights/light_spot.gd" id="3_ibopf"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_2vopw")
|
||||
script_class = ExtResource("3_ibopf")
|
||||
apply_rotation_on_map_build = true
|
||||
apply_scale_on_map_build = true
|
||||
classname = "light_spot"
|
||||
description = "SpotLight3D entity."
|
||||
func_godot_internal = false
|
||||
base_classes = Array[Resource]([ExtResource("1_i5rgu")])
|
||||
class_properties = {
|
||||
"angle": 45.0,
|
||||
|
|
@ -23,7 +20,5 @@ class_property_descriptions = {
|
|||
"mangle": "Orientation in degrees.",
|
||||
"range": "The maximal range that can be reached by the spotlight in Quake Units. The entity script converts this to Godot Units in the LightOmni script."
|
||||
}
|
||||
auto_apply_to_matching_node_properties = false
|
||||
meta_properties = {}
|
||||
node_class = "SpotLight3D"
|
||||
name_property = ""
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue