cirnogodot/Scripts/Resources/ItemEffects/ItemEffectResource.cs

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2025-03-17 16:20:22 +01:00
using Cirno.Scripts.Components.FSM.Player;
using Godot;
namespace Cirno.Scripts.Resources.ItemEffects;
[GlobalClass]
public abstract partial class ItemEffectResource : Resource
{
public abstract IITemEffectMachine Execute(PlayerFSMItemUseModule parent, LootItem item);
}