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12 lines
234 B
C#
12 lines
234 B
C#
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using Godot;
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public partial class ActorAi : Node2D
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{
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public EnemyState State { get; set; } = EnemyState.Idle;
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[Export] // Temp until the special actor tha sets it
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public AiState Ai { get; set; } = AiState.Disabled;
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}
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