cirnogodot/Scripts/Components/Actors/ActorAi.cs

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2025-02-18 22:14:42 +01:00
using Godot;
public partial class ActorAi : Node2D
{
public EnemyState State { get; set; } = EnemyState.Idle;
[Export] // Temp until the special actor tha sets it
public AiState Ai { get; set; } = AiState.Disabled;
}