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29 lines
498 B
C#
29 lines
498 B
C#
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using Godot;
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namespace Cirno.Scripts.Components.FSM.Player;
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public partial class Dead : PlayerFSMState
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{
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[Export]
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private PlayerAnimationProvider _animationProvider;
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public override void EnterState()
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{
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_animationProvider.PlayDeathAnimation();
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}
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public override void ExitState()
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{
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}
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public override void ProcessState(double delta)
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{
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}
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public override void PhysicsProcessState(double delta)
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{
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}
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}
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