cirnogodot/Scripts/Components/FSM/Elevator/Init.cs

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using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Elevator;
public partial class Init : BaseState<ElevatorState, ElevatorProxy>
{
public override ElevatorState StateId => ElevatorState.Init;
public override void EnterState()
{
MainObject.StateMachine = StateMachine;
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MainObject.TopBody.Position = MainObject.Top;
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StateMachine.SetState(MainObject.StartingState);
}
public override void ExitState()
{
}
}