cirnogodot/Scripts/Components/FSM/Player/Init.cs

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2025-02-28 19:59:36 +01:00
using System;
using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class Init : PlayerFSMState
{
public override void EnterState()
{
GD.Print(this.State.ToString());
}
public override void ExitState()
{
}
public override void PhysicsProcessState(double delta)
{
}
public override void ProcessState(double delta)
{
}
}