2025-03-17 16:20:22 +01:00
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[gd_resource type="Resource" script_class="LootItem" load_steps=5 format=3 uid="uid://bhbufxodybsw4"]
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2025-03-04 10:37:15 +01:00
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[ext_resource type="Texture2D" uid="uid://8n23xie4kore" path="res://Sprites/Items/Shield_Pickup.png" id="1_0hq6q"]
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2025-03-17 16:20:22 +01:00
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[ext_resource type="Script" uid="uid://bxgjw8wis5l0t" path="res://Scripts/Resources/ItemEffects/HealPercentEffectResource.cs" id="2_mvfwl"]
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2025-03-04 10:37:15 +01:00
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[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="2_xsuq5"]
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2025-03-17 16:20:22 +01:00
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[sub_resource type="Resource" id="Resource_qh6j2"]
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script = ExtResource("2_mvfwl")
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HealPercentage = 25.0
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ResourceType = 1
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metadata/_custom_type_script = "uid://bxgjw8wis5l0t"
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2025-03-04 10:37:15 +01:00
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[resource]
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script = ExtResource("2_xsuq5")
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2025-03-13 13:29:13 +01:00
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ItemName = &"Shield Charge"
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ItemDescription = &"Recharges the shield by 25%"
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ItemKey = &"SHIELD"
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2025-03-04 10:37:15 +01:00
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Item = 8
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2025-03-17 16:20:22 +01:00
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ItemEffect = SubResource("Resource_qh6j2")
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2025-03-04 10:37:15 +01:00
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Amount = 1
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Max = 10
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PickupIfMaxed = false
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ConsumeOnUse = true
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UiType = 0
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Selectable = true
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InventorySprite = ExtResource("1_0hq6q")
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2025-03-13 13:29:13 +01:00
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DropScenePath = &"res://Scenes/Items/Shield_Pickup.tscn"
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2025-03-04 10:37:15 +01:00
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metadata/_custom_type_script = "uid://epnwjptvks3t"
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