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20 lines
429 B
C#
20 lines
429 B
C#
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using Cirno.Scripts.Resources.ScriptableBullets;
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using Godot;
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namespace Cirno.Scripts.Actors;
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public partial class BossSpawner : ActorSpawner
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{
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[Export] public BossScript BossScript { get; private set; }
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public override void Spawn()
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{
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base.Spawn();
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if (SpawnedActor is Boss boss)
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{
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boss.BossScript = BossScript;
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boss.Activate();
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}
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}
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}
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