cirnogodot/Scripts/Actors/Prism.cs

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2025-05-27 15:11:02 +02:00
using Godot;
namespace Cirno.Scripts.Actors;
public partial class Prism : Area2D
{
[Export] public float ReflectionAngle { get; set; } = 90f;
[Export] public float RotationAngle { get; set; }
public override void _Ready()
{
this.AreaEntered += OnCollision;
}
private void OnCollision(Area2D other)
{
if (other is not Bullet bullet) return;
bullet.RotateBullet(ReflectionAngle);
}
}