cirnogodot/project.godot

113 lines
5.3 KiB
Text
Raw Normal View History

2024-02-26 08:33:37 +01:00
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
2024-11-13 17:23:32 +01:00
[DebugGUI]
Settings/enableGraphs=true
Settings/enableLogs=true
Settings/backgroundColor=Color(0, 0, 0, 0.7)
Settings/scrubberColor=Color(1, 1, 0, 0.7)
Settings/graphWidth=300
Settings/graphHeight=100
Settings/temporaryLogLifetime=5.0
2024-02-26 08:33:37 +01:00
[application]
config/name="Cirno"
2024-11-13 17:23:32 +01:00
run/main_scene="res://Scenes/test.tscn"
2024-08-17 17:00:50 +02:00
config/features=PackedStringArray("4.3", "C#", "GL Compatibility")
2024-02-26 08:33:37 +01:00
config/icon="res://icon.svg"
2024-11-11 15:41:34 +01:00
[autoload]
2024-11-13 17:23:32 +01:00
DebugStats="res://Scenes/debug_stats.tscn"
DebugGUI="*res://addons/DebugGUI/DebugGUI.cs"
2024-11-11 15:41:34 +01:00
2024-02-26 08:33:37 +01:00
[display]
2024-11-13 17:23:32 +01:00
window/size/viewport_width=320
window/size/viewport_height=160
window/size/window_width_override=1920
window/size/window_height_override=1080
window/stretch/mode="canvas_items"
window/stretch/scale_mode="integer"
2024-02-26 08:33:37 +01:00
[dotnet]
project/assembly_name="Cirno"
2024-03-04 08:25:41 +01:00
[editor_plugins]
2025-01-22 15:09:04 +01:00
enabled=PackedStringArray("res://addons/ButtonLink/plugin.cfg", "res://addons/DebugGUI/plugin.cfg", "res://addons/smoothing/plugin.cfg")
2024-03-04 08:25:41 +01:00
2024-02-26 08:33:37 +01:00
[input]
left={
"deadzone": 0.5,
2024-08-17 17:00:50 +02:00
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
2024-02-26 08:33:37 +01:00
]
}
right={
"deadzone": 0.5,
2024-08-17 17:00:50 +02:00
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
2024-02-26 08:33:37 +01:00
]
}
up={
"deadzone": 0.5,
2024-08-17 17:00:50 +02:00
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
2024-02-26 08:33:37 +01:00
]
}
down={
"deadzone": 0.5,
2024-08-17 17:00:50 +02:00
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
2024-02-26 08:33:37 +01:00
]
}
click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(112, 10),"global_position":Vector2(116, 51),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
2024-02-27 17:16:55 +01:00
shoot={
"deadzone": 0.5,
2024-08-17 17:00:50 +02:00
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
2024-02-27 17:16:55 +01:00
]
}
2024-06-09 18:19:57 +02:00
Use={
"deadzone": 0.5,
2024-08-17 17:00:50 +02:00
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
2024-06-09 18:19:57 +02:00
]
}
2024-02-26 08:33:37 +01:00
2024-02-26 23:45:20 +01:00
[layer_names]
2d_physics/layer_1="world"
2025-01-24 15:24:37 +01:00
2d_navigation/layer_1="Walkable"
2024-02-26 23:45:20 +01:00
2d_physics/layer_2="player"
2025-01-24 15:24:37 +01:00
2d_navigation/layer_2="Solid"
2024-02-26 23:45:20 +01:00
2d_physics/layer_3="items"
2024-05-25 21:41:58 +02:00
2d_physics/layer_4="bullets"
2d_physics/layer_5="enemies"
2024-05-26 11:40:35 +02:00
2d_physics/layer_6="shoot-through"
2024-05-26 18:34:44 +02:00
2d_physics/layer_7="solid-actors"
2024-08-18 11:33:17 +02:00
2d_physics/layer_8="EnemyBullets"
2024-02-26 23:45:20 +01:00
2024-03-04 08:25:41 +01:00
[physics]
common/physics_jitter_fix=0.0
2024-02-26 08:33:37 +01:00
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"