cirnogodot/Scripts/Components/Actors/EnemyPossessionMovement.cs

24 lines
515 B
C#
Raw Normal View History

2025-02-18 22:14:42 +01:00
using Godot;
public partial class EnemyPossessionMovement : ActorFreeMovement
{
private ActorAi _actorAi;
2025-02-23 18:08:57 +01:00
public bool IsDestroyed => _parent.IsDestroyed;
2025-02-18 22:14:42 +01:00
// State accessor
public override void Init(Actor parent)
{
base.Init(parent);
_actorAi = parent.GetNode<ActorAi>("ActorAi");
}
2025-02-20 18:26:53 +01:00
public override void PhysicsUpdate(double delta)
2025-02-18 22:14:42 +01:00
{
2025-02-23 18:08:57 +01:00
if (IsDestroyed) return;
2025-02-18 22:14:42 +01:00
if (_actorAi.Ai is AiState.Controlled)
2025-02-20 18:26:53 +01:00
base.PhysicsUpdate(delta);
2025-02-18 22:14:42 +01:00
}
}