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11 lines
214 B
C#
11 lines
214 B
C#
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using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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public partial class ItemsDatabase : Resource
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{
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[Export]
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public Array<LootItem> LootItems { get; set; } = new();
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}
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