cirnogodot/Scripts/Resources/MapResource.cs

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2025-04-02 17:42:55 +02:00
using Godot;
namespace Cirno.Scripts.Resources;
[GlobalClass]
public partial class MapResource : Resource
{
[Export] public int LevelId { get; set; }
[Export] public StringName MapName { get; set; }
[Export] public StringName MapDescription { get; set; }
[Export] public StringName ScenePath { get; set; }
[Export] public bool WeaponsAllowed { get; set; }
[Export] public MapStartDataResource StartData { get; set; }
}