cirnogodot/Scripts/Actors/FeatureMarker.cs

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2025-04-29 12:12:47 +02:00
using Godot;
namespace Cirno.Scripts.Actors;
[Tool]
public partial class FeatureMarker : Marker2D
{
[Export] public bool OverrideChance { get; set; } = false;
[Export(PropertyHint.None, "suffix:%")]
public double SpawnChance { get; set; } = 15d;
}