cirnogodot/Scripts/Components/FSM/Enemy/EnemyStorageModule.cs

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2025-03-20 18:22:40 +01:00
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy;
public partial class EnemyStorageModule : Node2D
{
[Export]
public EnemyFSMProxy Root { get; private set; }
public Vector2 MovementDirection { get; set; }
public Vector2 FacingDirection { get; set; }
public float MovementSpeed => Root.EnemyResource.MovementSpeed;
}