2025-01-28 14:05:38 +01:00
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using Godot;
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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public partial class LootItem : Resource
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{
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[Export] public ItemTypes Item;
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[Export] public int Amount;
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2025-01-30 17:24:40 +01:00
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[Export] public int Max;
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2025-01-28 14:05:38 +01:00
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}
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