cirnogodot/Scripts/UI/PauseMenu.cs

53 lines
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C#
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2025-02-19 15:45:21 +01:00
using Godot;
namespace Cirno.Scripts.UI;
public partial class PauseMenu : Control
{
[ExportGroup("Scenes")]
[Export]
public string MainMenuScene { get; private set; }
[ExportGroup("Buttons")]
[Export]
public Button ResumeButton { get; private set; }
[ExportGroup("Buttons")]
[Export]
public Button QuitButton { get; private set; }
[ExportGroup("Buttons")]
[Export]
public Button OptionsButton { get; private set; }
[ExportGroup("Buttons")]
[Export]
public Button DebugButton { get; private set; }
private GameManager _gameManager;
[Signal]
public delegate void SpawnDebugMenuEventHandler();
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameScene");
ResumeButton.Pressed += ResumeButtonOnPressed;
QuitButton.Pressed += QuitButtonOnPressed;
DebugButton.Pressed += DebugButtonOnPressed;
}
private void DebugButtonOnPressed()
{
EmitSignal(SignalName.SpawnDebugMenu);
}
private void ResumeButtonOnPressed()
{
_gameManager.Unpause();
}
private void QuitButtonOnPressed()
{
GlobalState.Instance.GotoScene(MainMenuScene);
//GetTree().ChangeSceneToFile(MainMenuScene);
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}
}