2025-02-19 17:38:54 +01:00
|
|
|
|
using Godot;
|
|
|
|
|
|
|
|
|
|
|
|
namespace Cirno.Scripts;
|
|
|
|
|
|
|
|
|
|
|
|
public partial class IntroManager : Node
|
|
|
|
|
|
{
|
|
|
|
|
|
[Export] public string TimelineName { get; set; }
|
|
|
|
|
|
[Export] public string NextMap { get; set; }
|
|
|
|
|
|
private Node _dialogic;
|
|
|
|
|
|
|
|
|
|
|
|
public override void _Ready()
|
|
|
|
|
|
{
|
|
|
|
|
|
_dialogic = this.GetNode("/root/Dialogic");
|
|
|
|
|
|
|
|
|
|
|
|
_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
|
|
|
|
|
|
|
|
|
|
|
|
_dialogic.Call("start", TimelineName);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void OnTimelineEnded()
|
|
|
|
|
|
{
|
|
|
|
|
|
if (_dialogic.IsConnected("timeline_ended", Callable.From(OnTimelineEnded)))
|
|
|
|
|
|
{
|
|
|
|
|
|
_dialogic.Disconnect("timeline_ended", Callable.From(OnTimelineEnded));
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
DialogueEndAction();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void DialogueEndAction()
|
|
|
|
|
|
{
|
2025-02-21 12:09:42 +01:00
|
|
|
|
GlobalState.Instance.GotoScene(NextMap);
|
|
|
|
|
|
//GetTree().ChangeSceneToFile(NextMap);
|
2025-02-19 17:38:54 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|