cirnogodot/Scripts/Components/Actors/MouseAimProvider2D.cs

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2025-06-17 11:57:59 +02:00
using Godot;
namespace Cirno.Scripts.Components.Actors;
public partial class MouseAimProvider2D : Node2D, IMouseAimProvider
{
public Vector2 GetMouseAimInput()
{
var mouseWorldPos = this.GetGlobalMousePosition();
return mouseWorldPos - this.GlobalPosition;
}
}