mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 10:45:33 +00:00
168 lines
4.9 KiB
Text
168 lines
4.9 KiB
Text
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[gd_resource type="VisualShader" load_steps=15 format=3 uid="uid://bjp77nc6cbjfa"]
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_lj28b"]
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default_input_values = [0, 0.0, 1, 20.0]
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operator = 2
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_3u088"]
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_4dkgw"]
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default_input_values = [0, 0.0, 1, 5.0]
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operator = 2
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[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_uxvhh"]
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function = 0
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[sub_resource type="VisualShaderNodeRemap" id="VisualShaderNodeRemap_81uiw"]
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default_input_values = [1, 0.0, 2, 1.0, 3, 0.2, 4, 0.7]
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[sub_resource type="VisualShaderNodeRemap" id="VisualShaderNodeRemap_8lgdt"]
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_gga1y"]
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input_name = "uv"
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[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_drjer"]
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default_input_values = [0, Vector2(0, 0)]
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op_type = 0
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_yticp"]
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default_input_values = [0, 0.0, 1, 300.0]
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operator = 2
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[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_ddbac"]
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function = 0
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_xhnjp"]
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input_name = "texture"
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_07hhb"]
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expanded_output_ports = [0]
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source = 5
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[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_kljpx"]
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_hxwd7"]
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input_name = "time"
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[resource]
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code = "shader_type canvas_item;
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render_mode blend_mix;
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void fragment() {
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// Input:2
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vec2 n_out2p0 = UV;
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// VectorDecompose:3
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float n_out3p0 = n_out2p0.x;
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float n_out3p1 = n_out2p0.y;
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// FloatOp:4
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float n_in4p1 = 300.00000;
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float n_out4p0 = n_out3p1 * n_in4p1;
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// Input:9
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float n_out9p0 = TIME;
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// FloatOp:10
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float n_in10p1 = 20.00000;
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float n_out10p0 = n_out9p0 * n_in10p1;
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// FloatOp:11
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float n_out11p0 = n_out4p0 + n_out10p0;
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// FloatFunc:5
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float n_out5p0 = sin(n_out11p0);
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// FloatOp:12
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float n_in12p1 = 5.00000;
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float n_out12p0 = n_out9p0 * n_in12p1;
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// FloatFunc:13
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float n_out13p0 = sin(n_out12p0);
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float n_out14p0;
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// Remap:14
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float n_in14p1 = 0.00000;
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float n_in14p2 = 1.00000;
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float n_in14p3 = 0.20000;
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float n_in14p4 = 0.70000;
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{
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float __input_range = n_in14p2 - n_in14p1;
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float __output_range = n_in14p4 - n_in14p3;
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n_out14p0 = n_in14p3 + __output_range * ((n_out13p0 - n_in14p1) / __input_range);
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}
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float n_out15p0;
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// Remap:15
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float n_in15p1 = 0.00000;
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float n_in15p2 = 1.00000;
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float n_in15p4 = 1.00000;
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{
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float __input_range = n_in15p2 - n_in15p1;
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float __output_range = n_in15p4 - n_out14p0;
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n_out15p0 = n_out14p0 + __output_range * ((n_out5p0 - n_in15p1) / __input_range);
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}
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vec4 n_out7p0;
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// Texture2D:7
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n_out7p0 = texture(TEXTURE, UV);
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float n_out7p4 = n_out7p0.a;
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// Mix:8
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float n_in8p0 = 0.00000;
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float n_out8p0 = mix(n_in8p0, n_out15p0, n_out7p4);
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// Output:0
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COLOR.a = n_out8p0;
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}
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"
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mode = 1
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flags/light_only = false
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nodes/fragment/0/position = Vector2(2960, 500)
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nodes/fragment/2/node = SubResource("VisualShaderNodeInput_gga1y")
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nodes/fragment/2/position = Vector2(60, 240)
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nodes/fragment/3/node = SubResource("VisualShaderNodeVectorDecompose_drjer")
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nodes/fragment/3/position = Vector2(540, 80)
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nodes/fragment/4/node = SubResource("VisualShaderNodeFloatOp_yticp")
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nodes/fragment/4/position = Vector2(860, 220)
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nodes/fragment/5/node = SubResource("VisualShaderNodeFloatFunc_ddbac")
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nodes/fragment/5/position = Vector2(1620, 520)
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nodes/fragment/6/node = SubResource("VisualShaderNodeInput_xhnjp")
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nodes/fragment/6/position = Vector2(320, 1000)
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nodes/fragment/7/node = SubResource("VisualShaderNodeTexture_07hhb")
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nodes/fragment/7/position = Vector2(1620, 1000)
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nodes/fragment/8/node = SubResource("VisualShaderNodeMix_kljpx")
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nodes/fragment/8/position = Vector2(2380, 740)
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nodes/fragment/9/node = SubResource("VisualShaderNodeInput_hxwd7")
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nodes/fragment/9/position = Vector2(840, 80)
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nodes/fragment/10/node = SubResource("VisualShaderNodeFloatOp_lj28b")
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nodes/fragment/10/position = Vector2(1380, 80)
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nodes/fragment/11/node = SubResource("VisualShaderNodeFloatOp_3u088")
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nodes/fragment/11/position = Vector2(1200, 500)
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nodes/fragment/12/node = SubResource("VisualShaderNodeFloatOp_4dkgw")
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nodes/fragment/12/position = Vector2(1740, -20)
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nodes/fragment/13/node = SubResource("VisualShaderNodeFloatFunc_uxvhh")
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nodes/fragment/13/position = Vector2(2040, 40)
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nodes/fragment/14/node = SubResource("VisualShaderNodeRemap_81uiw")
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nodes/fragment/14/position = Vector2(2540, 160)
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nodes/fragment/15/node = SubResource("VisualShaderNodeRemap_8lgdt")
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nodes/fragment/15/position = Vector2(2020, 360)
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nodes/fragment/connections = PackedInt32Array(2, 0, 3, 0, 3, 1, 4, 0, 6, 0, 7, 2, 7, 4, 8, 2, 9, 0, 10, 0, 8, 0, 0, 1, 10, 0, 11, 1, 4, 0, 11, 0, 11, 0, 5, 0, 9, 0, 12, 0, 12, 0, 13, 0, 13, 0, 14, 0, 5, 0, 15, 0, 14, 0, 15, 3, 15, 0, 8, 1)
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