cirnogodot/Resources/BulletScripts/Danmaku_Room_2.tres

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[gd_resource type="Resource" script_class="BulletScript3D" load_steps=6 format=3 uid="uid://dibxxg4o015cd"]
[ext_resource type="Resource" uid="uid://qrqsywgiij7i" path="res://Resources/Bullets/3D/simple_enemy_bullet_small_3D.tres" id="1_ww6vs"]
[ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="2_wko0l"]
[ext_resource type="Script" uid="uid://bxiprx5nwmpnu" path="res://Scripts/AttackPatterns/ShootingPattern3D.cs" id="3_tp6n0"]
[ext_resource type="Script" uid="uid://w8hcpu68ssq" path="res://Scripts/Resources/BulletScripts/BulletScript3D.cs" id="4_2smox"]
[sub_resource type="Resource" id="Resource_ww6vs"]
script = ExtResource("3_tp6n0")
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LoopType = 1
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BulletResource = ExtResource("1_ww6vs")
bulletCount = 8
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BurstRotationSpeed = 6.0
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UseParentRotationOffset = true
burstInterval = 0.1
ShotsPerBurst = 4
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BurstRate = 0.5
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OverrideDamage = true
DamageOverride = 20.0
OverrideOwner = true
Owner = 2
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metadata/_custom_type_script = "uid://bxiprx5nwmpnu"
[resource]
script = ExtResource("4_2smox")
Patterns = Array[Object]([SubResource("Resource_ww6vs")])
metadata/_custom_type_script = "uid://w8hcpu68ssq"