cirnogodot/Scripts/Components/FSM/Elevator/Descending.cs

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using System.Threading;
using System.Threading.Tasks;
using Cirno.Scripts.Enums;
using Godot;
using GTweens.Builders;
using GTweens.Tweens;
using GTweensGodot.Extensions;
namespace Cirno.Scripts.Components.FSM.Elevator;
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public partial class Descending : ElevatorMovementState
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{
public override ElevatorState StateId => ElevatorState.Descending;
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protected override Vector2 StartingPosition => MainObject.Top;
protected override Vector2 EndingPosition => MainObject.Bottom;
protected override ElevatorState EndState => ElevatorState.Bottom;
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}