cirnogodot/Scripts/Activables/Elevator.cs

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2025-03-06 10:27:06 +01:00
using Cirno.Scripts.Components.FSM;
using Cirno.Scripts.Components.FSM.Elevator;
using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Activables;
public partial class Elevator : StateMachineBase<ElevatorState, ElevatorProxy>
{
[Export] public override ElevatorState InitialState { get; protected set; } = ElevatorState.Init;
}