cirnogodot/Scripts/UI/OptionsMenu.cs

38 lines
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using Godot;
using Godot.Collections;
namespace Cirno.Scripts.UI;
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public partial class OptionsMenu : MenuBase
{
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[Export] public Array<Vector2I> Resolutions =
[
new(320, 160),
new(512, 256),
new(640, 320),
new(1024, 512),
new(1280, 640),
new(1920, 1080),
];
[Export] public OptionButton ResolutionsList { get; private set; }
//[Export] public HSlider MusicVolumeSlider { get; private set; }
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public override void _Ready()
{
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foreach (var resolution in Resolutions)
{
ResolutionsList.AddItem($"{resolution.X}x{resolution.Y}");
}
ResolutionsList.ItemSelected += ResolutionsListOnItemSelected;
}
private void ResolutionsListOnItemSelected(long index)
{
GD.Print($"Selected index: {index} {Resolutions[(int)index]}");
DisplayServer.WindowSetSize(Resolutions[(int)index]);
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}
}