cirnogodot/Scripts/Components/FSM/Enemy/EnemyStateBase.cs

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2025-03-20 18:22:40 +01:00
using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy;
public abstract partial class EnemyStateBase : BaseState<EnemyState, CharacterBody2D>
{
}