cirnogodot/Scripts/Components/FSM/Enemy/EnemyDamageReceiver.cs

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2025-03-20 18:22:40 +01:00
using Cirno.Scripts.Components.Actors;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy;
public partial class EnemyDamageReceiver : Area2D, IHittable
{
[Export]
public ActorResourceProvider HealthProvider { get; private set; }
public void Hit(float damage, DamageType damageType = DamageType.Neutral)
{
}
}