cirnogodot/Scripts/Components/FSM/3DPlayer/Init.cs

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using System.Threading.Tasks;
using Godot;
namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class Init : BaseState<PlayerState, CharacterBody3D>
{
public override PlayerState StateId => PlayerState.Init;
public override void EnterState()
{
// _storageModule.FacingDirection = ((PlayerStateMachine)StateMachine).StartingDirection;
// _animationProvider.PlayUnteleportAnimation();
_ = AutoSwitchToStart();
}
public override void ExitState()
{
}
public override void PhysicsProcessState(double delta)
{
}
public override void ProcessState(double delta)
{
}
private async Task AutoSwitchToStart()
{
await Task.Delay(500);
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StateMachine.SetState(PlayerState.Active);
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}
}