cirnogodot/Scripts/Components/Actors/3D/EnemySoundModule3D.cs

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2025-09-11 14:10:14 +02:00
using Cirno.Scripts.Components.FSM;
using Cirno.Scripts.Components.FSM.Enemy._3D;
using Cirno.Scripts.Enums;
using Cirno.Scripts.Weapons;
using Godot;
namespace Cirno.Scripts.Components.Actors._3D;
public partial class EnemySoundModule3D : ModuleBase<EnemyState, CharacterBody3D>
{
[ExportCategory("References")]
[Export] public DamageReceiver3D DamageReceiver { get; private set; }
[Export] public EnemyStorage3D StorageModule { get; private set; }
[ExportCategory("Players")]
[Export] public AudioStreamPlayer3D HitPlayer { get; private set; }
[Export] public AudioStreamPlayer3D DeathPlayer { get; private set; }
[Export] public AudioStreamPlayer3D AlertPlayer { get; private set; }
private bool _initialized = false;
private bool _enabled = false;
public override void EnterState(EnemyState state)
{
_enabled = true;
}
public override void ExitState(EnemyState state)
{
_enabled = false;
}
private IStateMachine<EnemyState, CharacterBody3D> _machine;
public override void Init(IStateMachine<EnemyState, CharacterBody3D> machine)
{
if (_initialized) return;
_machine = machine;
if (StorageModule.EnemyData.HitSound is not null)
{
HitPlayer.Stream = StorageModule.EnemyData.HitSound;
DamageReceiver.BulletHit += DamageReceiverOnBulletHit;
}
if (StorageModule.EnemyData.DeathSound is not null)
{
DeathPlayer.Stream = StorageModule.EnemyData.DeathSound;
DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
}
if (StorageModule.EnemyData.AlertSound is not null)
{
AlertPlayer.Stream = StorageModule.EnemyData.AlertSound;
}
_initialized = true;
}
private void HealthProviderOnResourceDepleted()
{
GD.Print("Played death sound");
DeathPlayer.Play();
}
private void DamageReceiverOnBulletHit(Bullet3D bullet, Vector3 position, Vector3 direction)
{
HitPlayer.Play();
}
public override void Process(double delta)
{
}
public override void PhysicsProcess(double delta)
{
}
}