mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
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84 lines
2.3 KiB
C#
84 lines
2.3 KiB
C#
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using Cirno.Scripts.Components.FSM;
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using Cirno.Scripts.Components.FSM.Enemy._3D;
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using Cirno.Scripts.Enums;
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using Cirno.Scripts.Weapons;
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using Godot;
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namespace Cirno.Scripts.Components.Actors._3D;
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public partial class EnemySoundModule3D : ModuleBase<EnemyState, CharacterBody3D>
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{
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[ExportCategory("References")]
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[Export] public DamageReceiver3D DamageReceiver { get; private set; }
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[Export] public EnemyStorage3D StorageModule { get; private set; }
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[ExportCategory("Players")]
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[Export] public AudioStreamPlayer3D HitPlayer { get; private set; }
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[Export] public AudioStreamPlayer3D DeathPlayer { get; private set; }
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[Export] public AudioStreamPlayer3D AlertPlayer { get; private set; }
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private bool _initialized = false;
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private bool _enabled = false;
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public override void EnterState(EnemyState state)
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{
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_enabled = true;
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}
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public override void ExitState(EnemyState state)
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{
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_enabled = false;
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}
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private IStateMachine<EnemyState, CharacterBody3D> _machine;
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public override void Init(IStateMachine<EnemyState, CharacterBody3D> machine)
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{
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if (_initialized) return;
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_machine = machine;
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if (StorageModule.EnemyData.HitSound is not null)
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{
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HitPlayer.Stream = StorageModule.EnemyData.HitSound;
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DamageReceiver.BulletHit += DamageReceiverOnBulletHit;
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}
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if (StorageModule.EnemyData.DeathSound is not null)
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{
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DeathPlayer.Stream = StorageModule.EnemyData.DeathSound;
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DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
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}
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if (StorageModule.EnemyData.AlertSound is not null)
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{
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AlertPlayer.Stream = StorageModule.EnemyData.AlertSound;
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}
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_initialized = true;
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}
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private void HealthProviderOnResourceDepleted()
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{
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GD.Print("Played death sound");
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DeathPlayer.Play();
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}
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private void DamageReceiverOnBulletHit(Bullet3D bullet, Vector3 position, Vector3 direction)
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{
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HitPlayer.Play();
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}
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public override void Process(double delta)
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{
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}
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public override void PhysicsProcess(double delta)
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{
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}
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}
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