cirnogodot/Scenes/InteractionController.cs

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318 B
C#
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2024-06-09 18:19:57 +02:00
using Godot;
using System;
public partial class InteractionController : Area2D
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}