mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
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54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
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using Cirno.Scripts.Actors;
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using Cirno.Scripts.Components;
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using Cirno.Scripts.Resources;
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namespace Cirno.Scripts.AttackPatterns;
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using Godot;
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[GlobalClass]
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public partial class TargetedPattern : AttackPattern
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{
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[Export] public PackedScene BulletScene;
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[Export] private float bulletSpeed = 5f;
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[Export] private float duration = 3f;
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[Export] private float burstInterval = 0.5f;
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[Export] private int bulletsPerShot = 1;
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[Export] private float spread = 0f;
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[Export] private BulletOwner owner = BulletOwner.Enemy;
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[Export] private Resource modifier;
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private double timer;
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private double burstTimer;
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private BulletSpawner spawner;
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//private Node2D player;
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private GameManager _gameManager;
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public override void Start(Boss boss)
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{
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_gameManager = boss.GetNode<GameManager>("/root/GameScene");
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Boss = boss;
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timer = 0;
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burstTimer = 0;
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spawner = boss.GetNode<BulletSpawner>("BulletSpawner");
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}
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public override void UpdatePattern(double delta)
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{
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timer += delta;
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burstTimer += delta;
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if (timer < duration && burstTimer >= burstInterval && _gameManager.PlayerPosition.HasValue)
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{
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spawner.SpawnTargetedBullet(Boss.GlobalPosition, _gameManager.PlayerPosition.Value, bulletSpeed, owner, BulletScene, bulletsPerShot, spread, modifier as IBulletModifier);
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burstTimer = 0;
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}
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}
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public override bool IsComplete()
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{
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return timer >= duration;
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}
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}
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