cirnogodot/addons/func_godot/fgd/worldspawn.tres

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[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://bdji3873bg32h"]
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[ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_62t8m"]
[ext_resource type="Resource" uid="uid://doo4ly322b4jc" path="res://addons/func_godot/fgd/vertex_merge_distance_base.tres" id="1_h1046"]
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[resource]
script = ExtResource("1_62t8m")
spawn_type = 0
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origin_type = 1
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build_visuals = true
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global_illumination_mode = 1
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use_in_baked_light = true
shadow_casting_setting = 1
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build_occlusion = false
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render_layers = 1
collision_shape_type = 1
collision_layer = 1
collision_mask = 0
collision_priority = 1.0
collision_shape_margin = 0.04
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add_textures_metadata = false
add_vertex_metadata = false
add_face_position_metadata = false
add_face_normal_metadata = false
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add_collision_shape_to_face_indices_metadata = false
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add_collision_shape_face_range_metadata = false
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classname = "worldspawn"
description = "Default static world geometry. Builds a StaticBody3D with a single MeshInstance3D and a single convex CollisionShape3D shape. Also builds Occluder3D to aid in render culling of other VisualInstance3D nodes."
func_godot_internal = false
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base_classes = Array[Resource]([ExtResource("1_h1046")])
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class_properties = {}
class_property_descriptions = {}
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auto_apply_to_matching_node_properties = false
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meta_properties = {
"color": Color(0.8, 0.8, 0.8, 1)
}
node_class = "StaticBody3D"
name_property = ""