cirnogodot/Scripts/Components/FSM/IActorStorage.cs

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243 B
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using Godot;
namespace Cirno.Scripts.Components.FSM;
public interface IActorStorage
{
public Vector2 FacingDirection { get; set; }
public Vector2 AimingDirection { get; set; }
public Vector2 MovementDirection { get; set; }
}