cirnogodot/Scripts/Components/FSM/FSMStateModule.cs

11 lines
272 B
C#
Raw Normal View History

2025-02-26 11:04:16 +01:00
using System;
using Godot;
namespace Cirno.Scripts.Components.FSM;
public abstract partial class FSMStateModule : Node2D
{
public abstract void Init(Actor actor);
public abstract void Update(double delta);
public abstract void PhysicsUpdate(double delta);
}