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11 lines
305 B
C#
11 lines
305 B
C#
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using Godot;
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namespace Cirno.Scripts.Resources.Roguelite;
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[GlobalClass]
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public partial class RogueliteRoomResource : Resource
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{
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[Export] public StringName RoomName { get; set; }
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[Export] public StringName ScenePath { get; set; }
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[Export] public Vector2 Size { get; set; } = new(20, 10);
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}
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