cirnogodot/Scripts/Resources/Roguelite/RogueliteRoomResource.cs

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2025-04-10 19:04:06 +02:00
using Godot;
namespace Cirno.Scripts.Resources.Roguelite;
[GlobalClass]
public partial class RogueliteRoomResource : Resource
{
[Export] public StringName RoomName { get; set; }
[Export] public StringName ScenePath { get; set; }
[Export] public Vector2 Size { get; set; } = new(20, 10);
}