cirnogodot/Scripts/Components/FSM/3DPlayer/IsoPlayerStorageModule.cs

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using Godot;
namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class IsoPlayerStorageModule : Node
{
[Export] public IsoPlayerFSMProxy Root { get; private set; }
public Node RootAsNode => Root;
public Vector2 FacingDirection { get; set; } = Vector2.Down;
public Vector2 AimingDirection { get; set; } = Vector2.Down;
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public Vector2 MovementDirection { get; set; } = Vector2.Zero;
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}